sábado, 28 de março de 2020
(218 MB) GTA Vice City Download For Free
(218 MB) GTA Vice City Download For Free
Screenshot
System Requirements of GTA Vice City Free Download
- Tested on Windows 7 64-Bit
- Operating System: Windows Vista/7/8/8.1/10
- CPU: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
- RAM: 512MB
- Setup Size:218 MB
- Hard Disk Space:450 MB
Gaslands And Kill Team
Those are the two projects I am spending my time on right now.
Oh, and I am doing fine, just incredibly busy. Dealing with a lot of things, but its improving, if you are worried about me. And if you are, well... thanks. I appreciate it.
Oh, and I am doing fine, just incredibly busy. Dealing with a lot of things, but its improving, if you are worried about me. And if you are, well... thanks. I appreciate it.
segunda-feira, 23 de março de 2020
Chassuer Pics And Update
At the beginning of the month I made the trip up to the WHC for Gerry's birthday game, as I said before, a bit sad, as everything is going to close there and move to Basingstoke for next year. The event itself was however as much fun as it always is, thanks to all the players and of course Gerry for putting it on and Anne for putting up with 10 hungry gamers all week.
We played 3 games, an Eylau scenario which saw me playing Davout with a flank attack being faced off by Gerry who led me a merry dance fending off my infantry with repeated cavalry charges and lots of his pesky light infantry units ....I wasn't a huge fan of his new light infantry rules before and I'm less of one now!...to be honest, I don't mind the rules themselves but its the quantity of the units he is employing that I feel is colouring the game. The odd btn here and there would be fine, but with some formations having 3 or 4 of these each they can dominate. I don't think the staggered bases add much to the visuals either.
That said, we had a great time, so who cares?
Game 2, Friedland, saw me battering away at Herbert, quite a relaxed game. He wasn't coming forwards into my massed Russian gunline and I wasn't going to far forwards into the minefield defence he'd set up around a village. He had to wait until my flank was threatened and the position unhinged by (wait for it) copius quantities of Light btns romping through a wood on my right. Then I had to fall back slowly but he didn't have the strength to press his attack. The French weight was elsewhere on the other side of the river.
The final game was an 1813 "what if" - Spremberg, a normal game without the light btn rules etc, to be honest I enjoyed this the most despite the fact that we cocked up our deployment and had too much cavalry in the wrong place (in front of a redoubt, - although we didn't know it was there). Nonetheless we had a fine game.
A biggish project prior to Christmas was going down to the new WHC at Basingstoke to see Mark Freeth's new set-up..well, at the moment its a big, airy, empty unit! Not strictly true after me visit as I dropped of a very full van load of timber in order to help mark build the all important tables. I've volunteered my rudimentary carpentry skills to help him and we are going to start building in the new year. Should be pretty straightforwards but blimey, do you need a lot of wood!
He finally has his website up and running so I said I'd pass it on here to any of you avid readers who hadn't seen it
All sorts of stuff in there, lots of pics (some taken by me!) and info on the fairly packed programme he has prepared for 2011.
So, if any of you fancy a big game weekend he deserves your support, I shall certainly be able to get over there more often in future. I timed the drive, door to door is less than an hour from West London! Big difference to the five hours each way to Scarborough.
Last, but not least a quick word about the photos, I realised I have no pics of Napoleon on this site....Now I thought that was a bit remiss considering the majority of stuff here is "Napoleonic". So a pic of him and his staff and naturally the accompanying regt of Chassuers to go with him. Mostly Connoissuer figures with a few Surens I think- all painted by Doug Mason and now all about to move from Yorkshire down South.
Anyway, Happy New Year to you all.
sexta-feira, 20 de março de 2020
quinta-feira, 19 de março de 2020
Crime Pays, As Long As You Don'T Get Caught
Burgle Bros. is an entertaining and well-designed game about robbing an office building. Players take on the roles of a colorful cast of criminals (I'm sure they're well-meaning) and work together to find a hidden safe on each of three floors of the building, and then escape to the roof. If anyone is caught by a wandering guard, the whole team loses the game.
Each floor of the building is represented by a 4x4 grid of face down tiles. Players reveal them by moving onto them, or they can play it safe by spending extra movement to peek ahead at an adjacent tile before moving. Movement between tiles is somewhat hampered by wall pieces that are placed between certain tiles (depending on the game setup). The tiles represent different locations in the building, some helpful and some not. Alarms can be tripped, computer rooms can be hacked, but the ultimate goal for each floor is to find two tiles: the safe, and the stairs to the next level.
Once the safe is found, the combination needs to be cracked by rolling dice and matching the numbers to those printed on the tiles in the same row an column as the safe (so even if you get lucky and find the safe and the stairs right away, you still need to explore at least some of the other tiles). The player who opens the safe draws a loot card, which will most likely do something to make movement more difficult, and a tool card, which generally gives a helpful ability.
Lest this all seem too easy, each floor has a wandering guard and a deck of cards that randomly determines his destination. The guard takes the shortest path to his destination tile, then draws another destination and continues moving. If a guard moves onto a player's tile (or vice versa), the player has to discard a stealth token or be caught! Players start the game with three tokens, and once they're gone, if the guard catches you again the whole team loses the game.
It's as much a puzzle as it is a game, with the primary strategy being how to move around the tiles without being caught by the guard. Some tiles set off an alarm when you move on to them, which can be used tactically to change the direction the guard is moving (when an alarm goes off, the guard immediately changes his destination to the tile with the alarm). The characters chosen by the players each have a unique ability as well -- some can move through guards or slow them down.
The graphic design and artwork have a refreshing retro 1960s look, and the "crime caper" theme makes for a nice change from fighting orcs or being driven mad by Lovecraftian horrors.
Rating: 4 (out of 5) You know it's a good cooperative game when after you lose you immediately start talking about what you could have done differently, and then set up to play again.
Each floor of the building is represented by a 4x4 grid of face down tiles. Players reveal them by moving onto them, or they can play it safe by spending extra movement to peek ahead at an adjacent tile before moving. Movement between tiles is somewhat hampered by wall pieces that are placed between certain tiles (depending on the game setup). The tiles represent different locations in the building, some helpful and some not. Alarms can be tripped, computer rooms can be hacked, but the ultimate goal for each floor is to find two tiles: the safe, and the stairs to the next level.
Once the safe is found, the combination needs to be cracked by rolling dice and matching the numbers to those printed on the tiles in the same row an column as the safe (so even if you get lucky and find the safe and the stairs right away, you still need to explore at least some of the other tiles). The player who opens the safe draws a loot card, which will most likely do something to make movement more difficult, and a tool card, which generally gives a helpful ability.
Lest this all seem too easy, each floor has a wandering guard and a deck of cards that randomly determines his destination. The guard takes the shortest path to his destination tile, then draws another destination and continues moving. If a guard moves onto a player's tile (or vice versa), the player has to discard a stealth token or be caught! Players start the game with three tokens, and once they're gone, if the guard catches you again the whole team loses the game.
It's as much a puzzle as it is a game, with the primary strategy being how to move around the tiles without being caught by the guard. Some tiles set off an alarm when you move on to them, which can be used tactically to change the direction the guard is moving (when an alarm goes off, the guard immediately changes his destination to the tile with the alarm). The characters chosen by the players each have a unique ability as well -- some can move through guards or slow them down.
The graphic design and artwork have a refreshing retro 1960s look, and the "crime caper" theme makes for a nice change from fighting orcs or being driven mad by Lovecraftian horrors.
Rating: 4 (out of 5) You know it's a good cooperative game when after you lose you immediately start talking about what you could have done differently, and then set up to play again.
- Burgle Bros. Official Website
- Burgle Bros. on BoardGameGeek
Re-Home, Short Film, Review And Interview
Our current reality being pushed just a little further is what makes this a great little horror film. What would you be willing to do to survive when you are on the edge?
I saw Re-Home at the 2019 FilmQuest film festival (website). It was nominated for Best Horror Short and Best Actress (Gigi Saul Guerrero). Izzy Lee was also nominated for the Minerva Award.
I recommend Re-Home to those who like dystopian future stories and the struggles of the everyday people to make it in such times.
Synopsis: In the near future, the U.S.-Mexico border wall has been completed and the high cost of living has skyrocketed. As a result, loved ones are re-homed like pets.
Izzy Lee was willing to answer a few questions to give her inspiration for her film, what she has coming up, and some personal points of inspiration and relaxation.
What was the inspiration for Re-Home?
The whole mess with immigration, ICE, and the US/Mexico border wall is extremely upsetting. We need empathy in times like this, which is why I needed to create Re-Home. We're traumatizing a generation of children and it's not okay.
What project(s) do you have coming up you're excited about?
I write short fiction and you can find my work in horror anthologies like Tales From the Crust(pizza horror) and Lost Films (about the perils of filmmaking). I also have a really weird short film called The Obliteration of the Chickenson the circuit right now, which played The Overlook and FrightFest film festivals, among others. I've got a few features I'm writing, and I'm now the VP of Programming & Outreach for a forthcoming mobile app called Ficto, which will launch in November. I'm looking for great horror and true crime series and possibly long shorts we can segment into series. You can find out more about me at www.nihilnoctem.com.
What was your early inspiration for pursuing a career in film?
I always loved the Hammer horror films, the Edgar Allan Poe/Roger Corman-Vincent Price-AIP films, and I loved acting and writing. Not long out of college, I became a programmer and film journalist. From there, I decided to try my hand making shorts, and got addicted.
What would be your dream project?
Working with any of the following in any capacity: Guillermo del Toro, David Lynch, Tom Atkins, John Carpenter. I'd also love to be able to help make other films for other filmmakers (development/producing) if I had the money.
What are some of your favorite pastimes when not working on a movie?
Writing fiction, hiking, sleeping, and hanging out with fellow filmmakers at film festivals.
What is one of your favorite movies and why?
That's a hard question, but I'll go with John Carpenter's The Thing, which I consider to be a near-perfect film. The terror, dread, isolation, and nihilism are all on-point, as are the acting and special effects. It's a joy to watch; I find it mesmerizing and put it on at least once a year.
You can watch a trailer of Re-Home on Vimeo (link).
You can find out more about the film on IMDb (link).
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It's Just Two Spinners Sharing The Night
I finished up the turrets on the Night Spinners last night. I ended up going with a magenta for the Doomweavers, and putting the glow more towards the middle/base. Annoyingly, I painted on my gloss coat which resulted in a yellow/brown tinge getting on them. I'm not sure if it was something in the brush or what but I have to clean up a few parts (it's most noticeable on the white highlights). I'll get to that in a bit and get some grass tufts on there as well, then I have to figure out Falcon turrets.
segunda-feira, 16 de março de 2020
DreamForge-Games Price Increase.
We started down the road to manufacturing plastic kits in 2012, a lot has happened since then. I have seen shipping prices nearly double, WGF has ceased to be our distributor and we have taken over that aspect of operations. We now purchase our kits from WGF China directly.
We recently place two restock orders to bring our stock levels back on par, the shipping costs have been an eye opener. In many cases shipping from China to the US was more than the actual cost to manufacture a kit. Some kits needed to be brought in line with their cost of production. This price increase was as minimal as we could make it most items will see an increase of 5% to 8% with some more drastic adjustments to kits that were selling into distribution at a lower than delivered cost to us.
To maintain the health of DreamForge-Games it has become clear that we will need to implement a price increase, effective February 15th2016
I thank you for your continued support.
Mark Mondragon
DreamForge-Games
domingo, 15 de março de 2020
UPDATE - March 2020
It's been an entire year since I've last written one of these update posts, and man is there a lot to tell you about. From a plethora of small improvements behind the scenes to the introduction to our very own YouTube channel (not to mention the many games I've updated and improved), there's a lot to cover. Without further ado, let's jump in...
Read more »
quinta-feira, 5 de março de 2020
Press Release: Robot Fight Club - KICKSTARTER LAUNCHING 10Th MARCH 2020
Robot Fight Club
A game of card-fueled customisable combat where schoolkids in a retro-futuristic setting repurpose abandoned robots and launch a thrilling new combat sport.
KICKSTARTER LAUNCHING 10th MARCH 2020
Needy Cat Games, the game design team behind titles like Hellboy: the Board Game, Blitz Bowl, Devil May Cry: the Bloody Palace and Adeptus Titanicus, is excited to announce its first solo project: Robot Fight Club! The game will be hitting Kickstarter on the 10th of March, and we are mecha excited! (Sorry.)
The game is set in a retro-futuristic world where a group of schoolkids have snuck into an abandoned robotics academy, and started up a secret fighting league with a bunch of renovated robots. Robot Fight Club is a two-player arena combat game which offers fast-paced, action-packed gameplay that rewards strategic thinking, forward planning and a healthy dose of risk taking.
A session of play starts with both players choosing a character and building a team of two robots, each equipped with a range of system upgrades. Each of the six robots available in the core game has its own unique set of capabilities and control cards, and with 36 upgrade cards available, no two teams will be the same! With their teams built, players take to the arena, trying to win the best of three bouts and be crowned the champion. Bouts usually last 15-20 minutes, so a full play session can be completed in around an hour.
The action during a bout features grid movement and simultaneous action selection, with players choosing from their limited (and ever-dwindling!) Control Decks to move around the arena, bring their systems online and deal some damage to the other team. You each have two robots in the arena but can only activate one at a time, and as your deck starts running low you'll have to decide whether to Reset, sacrificing a round of play to reclaim your discarded cards.
Damaged robots drop scrap tokens into the arena, where they can be collected by either side. They act as a currency in the game – but do you spend them on rule-bending Innovation Cards during the bout, or save them for the post-bout refit where you can buy and install new upgrades?
There's a whole heap of gameplay in the core game, but the After School Special and Extra Credit expansions add more robots and upgrades, arena hazards, support for three and four player games, and much more.
"Robot Fight Club is a really special project for us. First up, it's our first indie game – we're doing this for ourselves for once! More importantly it brings together a lot of things we love to see in board games: a fun setting, a bevy of interesting decisions and a bunch of robots beating the oil out of each other. What's not to love?" – James M. Hewitt, game designer
So come and join the club. Fight for thrills, fight for glory, but most of all, fight for fun – because robot fighting is awesome!
Robot Fight Club is the first game published independently by Needy Cat Games and has been designed by James M Hewitt (Hellboy: The Board Game, Devil May Cry: The Bloody Palace, Blitz Bowl, Adeptus Titanicus, Warhammer Quest: Silver Tower, Gorechosen) and Sophie Williams (Hellboy: The Board Game, The League of Infamy, Bonefields: Ancient Grudges).
About Needy Cat Games
Needy Cat Games is a small board game design studio run by James M Hewitt and Sophie Williams, based in Nottingham, UK. They've been designing games under the Needy Cat name since 2017 but James previously worked as a game designer for Games Workshop, where he worked on a number of bestselling titles. And yes, they do have a very needy cat. His name is Helo, and he is the worst.
Key details and links
Number of Players: 2 (Expansion pack allows for 3 and 4 player games)
Time Required: 60-90 minutes.
Kickstarter Pre-Launch Page: https://www.kickstarter.com/projects/needycatjames/robot-fight-club
Facebook: https://www.facebook.com/needycatgames/
Twitter: https://twitter.com/needycatgames
Instagram: https://www.instagram.com/needycatgames/
Movie/TV Reviews: Dunkirk, Blade Runner 2049, Stranger Things Season 2, The Big Sick, Frantz
See all my movie reviews.
Dunkirk - This is a fantastic Christopher Nolan movie, but not one I want to see multiple times. Okay, maybe one more time, but that's it.
The story is a slice of the evacuation at Dunkirk, the famous retreat of British (and French and Belgian) soldiers from France at the opening of WWII. While French soldiers held Germany at bay, Britain evacuated over 300,000 soldiers after expecting to only be able to rescue 30,000 or so. The evacuation was assisted by some air cover and by owners of small crafts, such as motor boats and so forth, taking the 25 mile sea trip to France and back. The beach was under attack a lot of the time.
The movie presents one week of the story of a foot soldier making several attempts to gain safety on a ship, interspersed with one day of the story of a civilian motorboat owner who travels to France to pick up some of the soldiers, interspersed with one hour of a pilot providing air cover. All stories converge by the end.
The interspersing of the stories was good in theory, but a little confusing due to the shifting time frames. There is no sensationalizing the war, either for or against. The stories are about fear, desperation, heroism and tragedy and survival, and how these are instantiated in humans. It's a war movie with little in the way of fighting; mostly it's about ducking and covering and running. But it's also about bravery and morality. It is not presented as a traditional story.
The acting and directing are sensational, and so is the cinematography. Most sensational is the sound, which heightens the gripping visuals and makes them either pathetic or harrowing. Very beautiful, often educational, and a real demonstration of what movies can be. I can't remember if there are any women in the movie.
The Big Sick - The best rom-com I've seen in quite a while, this was very funny and quite heartwarming. Written by and starring Kumail Nanjiani (Silicon Valley), it tells a fictionalized version of how Kumail met his American wife (played by Zoe Kazan) and the difficulty he/they endured from his parents (played byAnupam Kher and Zenobia Shroff) and (to a lesser degree) her parents (played by Holly Hunter and Roy Romano). The central part of the movie is a) the fact that his parents reject her because she is not Pakistani and b) that he spends a lot of time in the hospital with her parents when she suddenly falls into a coma ... after he had allegedly already broken up with her.
It's funny and it's touching. It's well acted and directed. But mostly, the script is great. It's funny. Worth seeing, especially on a date.
Frantz - A reworking of a very old movie, this tells a story set just after WWI. A German woman goes every day to the cemetery to put flowers on the grave of her fiance Frantz who was killed in the war, and one day she meets a man ... a French man .. who also starts putting flowers on the grave. She is living with her former fiance's parents, and they are all grief-stricken. The Frenchman shows up, but anger and intolerance runs high. Until he says how he was great friends with Frantz and can't get over his death. This is kind of believable, since Frantz was a humanist, pacifist, and Francophile before the war. But ... what kind of relationship did this guy really have with Frantz?
As a modern viewer, our immediate suspicion is that the guy was Frantz's lover, something not even considered or asked by the protagonists in the movie. The movie confirms some things and then goes in other directions, and then in yet other directions. Intolerance runs on both sides of the border, lies are condemned but met with other lies, and who knows where it will all end up. Will they get together?
The movie is beautifully shot, costumed, and acted. The direction is lovely. It was enjoyable. However, it suffers from a few flaws that are the result of heavy handedness by the director. I will give a teeny example.
One of the scenes in Germany has this young Frenchman, all alone, while the German patrons, who have previously expressed their contempt for all people French, stand in a bar and sing their national anthem out of respect for Germany's soldiers. The Frenchman looks lost and even frightened. In the hands of a more competent director, we would expect to see the young lady at some future time in the movie, say, pass by a sports stadium or train station where French people are singing the national anthem. That would display the dichotomy without descending into heavy handedness. Instead, we see a scene where she is all alone, while the French patrons, who have previously expressed their contempt for all people German, stand in a bar and sing their national anthem out of respect for France's soldiers. Come on. I actually laughed out loud at this and said "Come on!" in the movie theater. And this kind of thing happens again and again. The Frenchman knocks on her (fiance's) parents door, and then later we see her knock at his family's door in an eerily similar shot. And on and on like this.
The director also shoots mostly in black and white but fades into color during certain scenes, which had the potential to be lovely (as it was in Pleasantville, Wizard of Oz, and other movies), but ended up also feeling heavy handed and obvious, essentially adding nothing to the movie that wasn't already patently obvious from the settings and story.
Honestly, I would have thought this was the director's second or third film, but it seems he has been making movies since the late 1980s. So he should know better.
Despite these misfires - and the fact that no blame is assigned to anyone for the war, it just kind of happened - the movie is otherwise lovely and sweet, with a story that really picks up and captivates you (especially after the first major reveal).
Blade Runner 2049 - It's good, although maybe not as good as it could have been. It fits seamlessly in with the first movie, without being a retelling of that movie, which is about as well as one could hope for.
The first Blade Runner had its faults - a little too much staring at visuals, a little undeveloped romance (even a little rape-y), a few plot-holes and inconsistencies - but it was beautifully filmed and acted, had an intellectual script unlike any other science fiction movie since 2001, and created a genre and look for many other movies to copy. This one doesn't really break any new ground; if anything, it feels like it inhabits the same space as Ghost in the Shell 2017. However, it has a few unique twists on the hero/destiny journey which make it rather brave in some ways. I suspect that its ending is a reason that it didn't perform overly well in the box office, but actually its ending is just right when you think about it.
As for its acting, visuals, plot, and directing, they're all good. I was confused about certain elements of the movie - how can androids have babies / grow up from being babies? What kind of biological functions do they have? Do their cells wear out? Do they go through teething, adolescence, and puberty? What do they eat, do they eliminate, and how do they metabolize? None of that makes any real sense.
I have to see it again to really get some of the confusion cleared up. In any case, it's certainly worth going to see.
Stranger Things (season 2) - Well, I just saw it and it blew me away, much like the first season did. There is really not much to say about it. It's a great story, starts off a little slowly for the first few episodes like last season, and then gets rip roaring. There are a few new characters and they are all fantastic.
The show is now part Andromeda Strain, part Aliens, and part Harry Potter. If it has any fault, it feels so neatly wrapped up that I can hardly imagine a need for another season. These two were just perfect.
Dunkirk - This is a fantastic Christopher Nolan movie, but not one I want to see multiple times. Okay, maybe one more time, but that's it.
The story is a slice of the evacuation at Dunkirk, the famous retreat of British (and French and Belgian) soldiers from France at the opening of WWII. While French soldiers held Germany at bay, Britain evacuated over 300,000 soldiers after expecting to only be able to rescue 30,000 or so. The evacuation was assisted by some air cover and by owners of small crafts, such as motor boats and so forth, taking the 25 mile sea trip to France and back. The beach was under attack a lot of the time.
The movie presents one week of the story of a foot soldier making several attempts to gain safety on a ship, interspersed with one day of the story of a civilian motorboat owner who travels to France to pick up some of the soldiers, interspersed with one hour of a pilot providing air cover. All stories converge by the end.
The interspersing of the stories was good in theory, but a little confusing due to the shifting time frames. There is no sensationalizing the war, either for or against. The stories are about fear, desperation, heroism and tragedy and survival, and how these are instantiated in humans. It's a war movie with little in the way of fighting; mostly it's about ducking and covering and running. But it's also about bravery and morality. It is not presented as a traditional story.
The acting and directing are sensational, and so is the cinematography. Most sensational is the sound, which heightens the gripping visuals and makes them either pathetic or harrowing. Very beautiful, often educational, and a real demonstration of what movies can be. I can't remember if there are any women in the movie.
The Big Sick - The best rom-com I've seen in quite a while, this was very funny and quite heartwarming. Written by and starring Kumail Nanjiani (Silicon Valley), it tells a fictionalized version of how Kumail met his American wife (played by Zoe Kazan) and the difficulty he/they endured from his parents (played byAnupam Kher and Zenobia Shroff) and (to a lesser degree) her parents (played by Holly Hunter and Roy Romano). The central part of the movie is a) the fact that his parents reject her because she is not Pakistani and b) that he spends a lot of time in the hospital with her parents when she suddenly falls into a coma ... after he had allegedly already broken up with her.
It's funny and it's touching. It's well acted and directed. But mostly, the script is great. It's funny. Worth seeing, especially on a date.
Frantz - A reworking of a very old movie, this tells a story set just after WWI. A German woman goes every day to the cemetery to put flowers on the grave of her fiance Frantz who was killed in the war, and one day she meets a man ... a French man .. who also starts putting flowers on the grave. She is living with her former fiance's parents, and they are all grief-stricken. The Frenchman shows up, but anger and intolerance runs high. Until he says how he was great friends with Frantz and can't get over his death. This is kind of believable, since Frantz was a humanist, pacifist, and Francophile before the war. But ... what kind of relationship did this guy really have with Frantz?
As a modern viewer, our immediate suspicion is that the guy was Frantz's lover, something not even considered or asked by the protagonists in the movie. The movie confirms some things and then goes in other directions, and then in yet other directions. Intolerance runs on both sides of the border, lies are condemned but met with other lies, and who knows where it will all end up. Will they get together?
The movie is beautifully shot, costumed, and acted. The direction is lovely. It was enjoyable. However, it suffers from a few flaws that are the result of heavy handedness by the director. I will give a teeny example.
One of the scenes in Germany has this young Frenchman, all alone, while the German patrons, who have previously expressed their contempt for all people French, stand in a bar and sing their national anthem out of respect for Germany's soldiers. The Frenchman looks lost and even frightened. In the hands of a more competent director, we would expect to see the young lady at some future time in the movie, say, pass by a sports stadium or train station where French people are singing the national anthem. That would display the dichotomy without descending into heavy handedness. Instead, we see a scene where she is all alone, while the French patrons, who have previously expressed their contempt for all people German, stand in a bar and sing their national anthem out of respect for France's soldiers. Come on. I actually laughed out loud at this and said "Come on!" in the movie theater. And this kind of thing happens again and again. The Frenchman knocks on her (fiance's) parents door, and then later we see her knock at his family's door in an eerily similar shot. And on and on like this.
The director also shoots mostly in black and white but fades into color during certain scenes, which had the potential to be lovely (as it was in Pleasantville, Wizard of Oz, and other movies), but ended up also feeling heavy handed and obvious, essentially adding nothing to the movie that wasn't already patently obvious from the settings and story.
Honestly, I would have thought this was the director's second or third film, but it seems he has been making movies since the late 1980s. So he should know better.
Despite these misfires - and the fact that no blame is assigned to anyone for the war, it just kind of happened - the movie is otherwise lovely and sweet, with a story that really picks up and captivates you (especially after the first major reveal).
Blade Runner 2049 - It's good, although maybe not as good as it could have been. It fits seamlessly in with the first movie, without being a retelling of that movie, which is about as well as one could hope for.
The first Blade Runner had its faults - a little too much staring at visuals, a little undeveloped romance (even a little rape-y), a few plot-holes and inconsistencies - but it was beautifully filmed and acted, had an intellectual script unlike any other science fiction movie since 2001, and created a genre and look for many other movies to copy. This one doesn't really break any new ground; if anything, it feels like it inhabits the same space as Ghost in the Shell 2017. However, it has a few unique twists on the hero/destiny journey which make it rather brave in some ways. I suspect that its ending is a reason that it didn't perform overly well in the box office, but actually its ending is just right when you think about it.
As for its acting, visuals, plot, and directing, they're all good. I was confused about certain elements of the movie - how can androids have babies / grow up from being babies? What kind of biological functions do they have? Do their cells wear out? Do they go through teething, adolescence, and puberty? What do they eat, do they eliminate, and how do they metabolize? None of that makes any real sense.
I have to see it again to really get some of the confusion cleared up. In any case, it's certainly worth going to see.
Stranger Things (season 2) - Well, I just saw it and it blew me away, much like the first season did. There is really not much to say about it. It's a great story, starts off a little slowly for the first few episodes like last season, and then gets rip roaring. There are a few new characters and they are all fantastic.
The show is now part Andromeda Strain, part Aliens, and part Harry Potter. If it has any fault, it feels so neatly wrapped up that I can hardly imagine a need for another season. These two were just perfect.
quarta-feira, 4 de março de 2020
Character Developments
When you say it out loud, a whole board game about creating a D&D style fantasy character sounds silly. But how different is it from games where you're trying to build a western town, an expedition journal, or a space empire? And besides, there are many that would argue that building and developing your character is the most compelling part of playing Dungeons & Dragons, or indeed almost any role playing game.
Roll Player had intrigued me for some time, but it's done by a small publisher who primarily uses Kickstarter so availability has been spotty since it came out in 2016. I finally got a chance to play it at a convention earlier this year, and was instantly hooked, so much so that I bought a copy right then and there.
The game features a game board for each player denoting one of the standard fantasy races such as elf, dwarf, or halfling, plus a few more esoteric choices like minotaur or cat person. From there players are dealt a random set of character class cards from which they choose their profession, a backstory, and an alignment.
Game play revolves around randomly choosing 6-sided dice from a bag, rolling them, and then taking turns choosing which ones to add to the different statistics on your character sheet. The number rolled on the dice is important, but so is the color -- your profession tells you what range of numbers you want, and your back story (as well as other factors) tell you what color and where on the sheet you want to place them.
After dice are chosen, players choose from a row of equipment cards which further enhance their characters, with specific equipment and skills being more or less suited to specific types of characters. Among the choices are skill cards that adjust your character's alignment (their moral compass) when used, as well as trait cards that give a point bonus at the end of the game.
These two phases are repeated 12 times, at which time all the players will have a full player board. Points are awarded based on how well optimized the character is, with bonus points for placing the the right colors of dice in the right places on your sheet, acquiring equipment and traits best suited to your character, and getting your alignment marker placed in a way that suits your alignment card.
It's a well-designed engine-building game, and I find it a bit more compelling than empire-building games like Race for the Galaxy because I'm building and individual character and equipping him (or her) for adventure, rather than a more abstract empire of planets and starships. An expansion adds the ability to fight minor monsters, building up experience in order to face off against a big bad at the end of the game, but honestly I find that addition a little distracting; I would rather just spend time building my character.
Rating: 5 (out of 5) a terrific game that's compelling but reasonably simple to play and not overly competitive, making it a great choice for a casual game night.
Roll Player had intrigued me for some time, but it's done by a small publisher who primarily uses Kickstarter so availability has been spotty since it came out in 2016. I finally got a chance to play it at a convention earlier this year, and was instantly hooked, so much so that I bought a copy right then and there.
The game features a game board for each player denoting one of the standard fantasy races such as elf, dwarf, or halfling, plus a few more esoteric choices like minotaur or cat person. From there players are dealt a random set of character class cards from which they choose their profession, a backstory, and an alignment.
Game play revolves around randomly choosing 6-sided dice from a bag, rolling them, and then taking turns choosing which ones to add to the different statistics on your character sheet. The number rolled on the dice is important, but so is the color -- your profession tells you what range of numbers you want, and your back story (as well as other factors) tell you what color and where on the sheet you want to place them.
After dice are chosen, players choose from a row of equipment cards which further enhance their characters, with specific equipment and skills being more or less suited to specific types of characters. Among the choices are skill cards that adjust your character's alignment (their moral compass) when used, as well as trait cards that give a point bonus at the end of the game.
These two phases are repeated 12 times, at which time all the players will have a full player board. Points are awarded based on how well optimized the character is, with bonus points for placing the the right colors of dice in the right places on your sheet, acquiring equipment and traits best suited to your character, and getting your alignment marker placed in a way that suits your alignment card.
It's a well-designed engine-building game, and I find it a bit more compelling than empire-building games like Race for the Galaxy because I'm building and individual character and equipping him (or her) for adventure, rather than a more abstract empire of planets and starships. An expansion adds the ability to fight minor monsters, building up experience in order to face off against a big bad at the end of the game, but honestly I find that addition a little distracting; I would rather just spend time building my character.
Rating: 5 (out of 5) a terrific game that's compelling but reasonably simple to play and not overly competitive, making it a great choice for a casual game night.
- Roll Player official website
- Roll Player on BoardGameGeek
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